
- #LIFE IS STRANGE 2 EPISODE 5 WALKTHROUGH SERIES#
- #LIFE IS STRANGE 2 EPISODE 5 WALKTHROUGH TV#
- #LIFE IS STRANGE 2 EPISODE 5 WALKTHROUGH FREE#
Two, ring Selma’s door and try to talk to her. Wait for the doorbell to ring, and answer the door. Raise the volume until it can’t be raised anymore, and then leave the stereo alone. One, head to Martin’s apartment and examine the stereo. There are four things you need to do to piss Selma off, and you can do them in any order you like. If you’ve talked to Selma, you’ll know that all she wants is some relaxation right now. It’s recommended to do Martin’s first, however. You can now head on over to his apartment and enter his dream the usual way, or you can gas Selma and enter her dream. Hit the big red ‘gas’ button and he’ll be knocked out.
#LIFE IS STRANGE 2 EPISODE 5 WALKTHROUGH TV#
Set the dial to 6, and then head to the TV screens. Return to the surveillance room in the basement, and examine the strange device again. Examine the phone bill in your inventory, and then examine it again when it’s in your hands to get Martin’s phone number. Open it up, and you’ll find a bill inside.

Use the master key to open Martin’s mailbox (labelled M. Go to the lobby and check the mail boxes. Calling him on the telephone would bring him over to Camera 6, as he would be forced to answer the phone. However, gassing that room won’t do much, as Martin is too far away from the vent. If you check the TVs, you’ll find that Martin is visible on Camera 2. First, you’ll have to deal with Martin, and you can deal with Selma afterwards. Now, your machine is ready and you can gas the two inhabitants of the third floor. Go back to the strange machine in the surveillance room, and place the gas canister in the slot. There’s the gas canister you were waiting for. Examine the package you just got, and open it.

Return to the lobby and use the library card on the mailman. You’re now ready to commit identity fraud! Examine the library card again, and use Victor’s photograph on the card. Examine Mr Morton’s notebook and flip over to the page that has Victor’s photograph on it.

You’ll find the library card, which you can now present to the mailman… only to be told that your face doesn’t match the photograph on the ID card.Įxamine the ID card and Mr Morton’s photograph, and then rip it off. Go back to the basement, and head to the machine room. You’ll need to get some identification, it seems. Talk to the new mailman behind the sofa, and it seems he’s got a package for Mr Morton. Go to the first floor, and enter the lobby. Finally, the slot below holds a gas canister, which you don’t have at the moment. The dial in the middle is used to specify which room you want to gas, according to the camera. This will fill up the machine with sleeping powder. Use the beaker of sleeping powder on the funnel on top of the machine. This is what Mr Morton used to gas people to sleep. To proceed, take the elevator down to the basement and enter the surveillance room. You can even try sneaking into Selma’s apartment using the Master Key.

#LIFE IS STRANGE 2 EPISODE 5 WALKTHROUGH FREE#
Feel free to go up to the third floor and meet Martin and Selma to get to know them. Welcome to the lengthiest chapter of them all.Īs usual, take the Sender and Receiver devices off. At all times, it is recommended that you explore the world of The Dream Machine yourself and only consult this walkthrough when you’re really stuck. It also omits side-content that isn’t relevant to the story progression.
#LIFE IS STRANGE 2 EPISODE 5 WALKTHROUGH SERIES#
This walkthrough series covers the game on a puzzle-by-puzzle basis, which involves a lot of backtracking. This walkthrough covers Chapter 5 of The Dream Machine. Stuck in the fifth chapter of The Dream Machine? Figure out what you need to do with our walkthrough!
